Introduction to 3-D Game Development is an art course designed to give students the ability to 3-D model game engine-ready assets using Blender 3-D and Mari. Students will be taught Environment Modeling including buildings and natural environments; Asset Modeling including plants, scene props, and doors; and Character Modeling including anything from an animal, to a human, to an anthropomorphic plant. Students will learn Traditional Modeling, 3-D scanning techniques, Modeling using Modifiers, as well as retopology, texturing, and Texture baking. The class will also touch upon animation, 3-D printing, and prop making techniques. Students will take the skills they have learned and apply them to a final project at the end of the course in order to add a AAA game-ready asset to their modeling portfolio. This course will be a pre-requisite to all other upper-level courses that will be offered in this new program.